Tournament presence · pick + ban
2.8%#147 of 173 champions
Pick
1.3%picked in 358 of 27,696 games
Ban
1.5%348 bans over 22,509 games, against 0.5% in soloQ
Win rate as Mid44.2% between 39.6% and 48.8% over 308 gamesSoloQ 51.6%: clear gap
Median length30 minsoloQ 27.7 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 951,671 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins less in amateur play
    Amateur
    44.2%
    SoloQ
    51.6%
    44.2% win rate in amateur play over 308 games, against 51.6% in soloQ over 15,222 games.
  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    0.8%
    0.5% of the role's picks in amateur play, against 0.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.5%
    SoloQ
    0.5%
    1.5% ban rate in amateur play over 14,779 games, against 0.5% in soloQ over 419,060 games.
  • LengthLonger games in amateur play
    Amateur
    30 min
    SoloQ
    27.7 min
    Median of 30 min in amateur play, against 27.7 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Rylai's Crystal Scepter, Liandry's Torment, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch77% · 11,652
Same in amateur play
SpellsFlash + Teleport80% · 12,214
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 41 games
Core (3 legendaries)17% · 1,178
17%of soloQ games
  1. Rylai's Crystal Scepter
  2. Liandry's Torment
  3. Zhonya's Hourglass
Amateur: Blackfire Torch, Rylai's Crystal Scepter, Liandry's Torment (18%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 92% of mid laners.

  1. Plays teamfightstop8%60% · mid laners: 55%
  2. Lets allies carry killstop8%rank 92 of 100
  3. Team damagetop21%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Teamfight
  • Lets allies carry
  • Damage

Like other mid laners

  • Crowd control (CC)

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 4 in lane, 84 in mid game and 94 in late game, out of 100 mid laners.

447-80 vs 528
991+92 vs 899
1,491+313 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Aurelion Solmid laners

Gold vs. direct opponent

At 20 min, behind 82% of mid laners against the direct opponent.

mid laners
3takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 4 of 100 among mid laners447 · median 528
  • Damage in mid game · rank 84 of 100 among mid laners991 · median 899
  • Damage in late game · rank 94 of 100 among mid laners1,491 · median 1,179
  • Gold at 15 min · rank 15 of 100 among mid laners-418 · median +25
  • Gold at 20 min · rank 18 of 100 among mid laners-460 · median +71
  • Map pressure · rank 79 of 100 among mid laners3 · median 3.2
  • Absorbs damage · rank 24 of 100 among mid laners354 · median 489
  • Plays teamfights · rank 92 of 100 among mid laners60% · median 55%
  • Takes its kills in duels · rank 6 of 100 among mid laners15% · median 23%
  • Lets allies carry kills · rank 92 of 100 among mid lanersrank 92 of 100
  • Crowd control (CC) · rank 65 of 100 among mid laners0.9 · median 0.7
  • Team damage · rank 79 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara45.2% · expected 42.1% · 42 g+3.2 ptSoloQ +0.6
Supportgap to expected
Lulu48.5% · expected 46.6% · 33 g+1.9 ptSoloQ +2.2

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV62.5% · expected 42.7% · 32 g+19.8 ptSoloQ -2.2
Wukong50.0% · expected 46.6% · 30 g+3.4 ptSoloQ -0.3
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Ornn25 games
    —SoloQ: 46.6% · 290 g
  • Ambessa20 games
    —SoloQ: 51.7% · 410 g
  • Olaf18 games
    —SoloQ: 52.0% · 327 g
  • Sion15 games
    —SoloQ: 51.0% · 255 g
  • K'Sante13 games
    —SoloQ: 51.5% · 400 g
Jungle17 champions
  • Jarvan IV26 games
    —SoloQ: 51.8% · 568 g
  • Wukong24 games
    —SoloQ: 51.6% · 550 g
  • Lee Sin21 games
    —SoloQ: 52.3% · 1,173 g
  • Cho'Gath19 games
    —SoloQ: 55.9% · 438 g
  • Xin Zhao19 games
    —SoloQ: 52.7% · 220 g
Mid18 champions
  • Syndra27 games
    —SoloQ: 53.1% · 780 g
  • Orianna21 games
    —SoloQ: 60.6% · 360 g
  • Ahri20 games
    —SoloQ: 49.8% · 645 g
  • Ryze15 games
    —SoloQ: 61.1% · 234 g
  • Viktor15 games
    —SoloQ: 54.5% · 736 g
ADC16 champions
  • Yunara42 games
    45.2%gap +3.2 ptsSoloQ: 52.0% · 1,223 g
  • Caitlyn27 games
    —SoloQ: 52.5% · 845 g
  • Ashe20 games
    —SoloQ: 52.7% · 355 g
  • Jhin20 games
    —SoloQ: 53.4% · 1,453 g
  • Ezreal19 games
    —SoloQ: 56.6% · 821 g
Support15 champions
  • Lulu33 games
    48.5%gap +1.9 ptsSoloQ: 53.7% · 1,107 g
  • Nautilus29 games
    —SoloQ: 52.4% · 942 g
  • Braum25 games
    —SoloQ: 49.4% · 557 g
  • Seraphine21 games
    —SoloQ: 50.6% · 387 g
  • Milio18 games
    —SoloQ: 53.5% · 404 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%14,532 picks of 1,903,332ban 0.5% · patches 16.19 to 16.21
  • Amateur tournaments0.5%205 picks of 38,304ban 1.5% · patches 16.19 to 16.21
  • Pro0.3%6 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

3.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.9%G160 games of 7,036
  • 1.4%G296 games of 7,036
  • 1.8%G3+49 games of 2,798
Once picked, the series moves on toIn G2, over 60 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.