Champion sheet · Jungle

Kha'Zix

Patches 16.19 to 16.21 · All regions
Tournament presence · pick + ban
6.5%#107 of 173 champions
Pick
3.1%picked in 884 of 28,547 games
Ban
3.4%788 bans over 23,110 games, against 6.1% in soloQ
Win rate as Jungle50.3% between 47.5% and 53.1% over 879 gamesSoloQ 49.8%: no clear gap
Median length29.3 minsoloQ 27.7 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 963,871 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    1.7%
    SoloQ
    4.1%
    1.7% of the role's picks in amateur play, against 4.1% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    3.7%
    SoloQ
    6.1%
    3.7% ban rate in amateur play over 15,385 games, against 6.1% in soloQ over 431,272 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    27.7 min
    Median of 29.3 min in amateur play, against 27.7 min in soloQ.
02 — How to play it

How to play it?

First Strike, then Umbral Glaive, Voltaic Cyclosword, and Bastionbreaker: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike50% · 39,691
Same in amateur play
SpellsFlash + Smite93% · 74,924
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 172 games
Core (3 legendaries)17% · 8,911
17%of soloQ games
  1. Umbral Glaive
  2. Voltaic Cyclosword
  3. Bastionbreaker
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 94% of junglers.

  1. Takes its kills in duelstop6%28% · junglers: 20%
  2. Invadetop7%10% · junglers: 7%
  3. Team damagetop10%22% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Duelist
  • Damage
  • Poke
  • Invade

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Jungle farm

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC

Damage / min by phase · at equal gold

Rank 66 in lane, 45 in mid game and 40 in late game, out of 100 junglers.

393+10 vs 383
790-6 vs 796
1,035-21 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Kha'Zixjunglers

Gold vs. direct opponent

At 20 min, ahead of 98% of junglers against the direct opponent.

junglers
5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 66 of 100 among junglers393 · median 383
  • Damage in mid game · rank 45 of 100 among junglers790 · median 796
  • Damage in late game · rank 40 of 100 among junglers1,035 · median 1,056
  • Gold at 15 min · rank 99 of 100 among junglers+555 · median +6
  • Gold at 20 min · rank 98 of 100 among junglers+898 · median +64
  • Map pressure · rank 72 of 100 among junglers5 · median 4.7
  • Absorbs damage · rank 23 of 100 among junglers529 · median 855
  • Plays teamfights · rank 13 of 100 among junglers47% · median 52%
  • Takes its kills in duels · rank 94 of 100 among junglers28% · median 20%
  • Lets allies carry kills · rank 14 of 100 among junglersrank 14 of 100
  • Crowd control (CC) · rank 7 of 100 among junglers0.3 · median 0.7
  • Team damage · rank 90 of 100 among junglers22% · median 17%
  • Jungle farm · rank 59 of 100 among junglers67 · median 66
  • Invade · rank 93 of 100 among junglers10% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Alistar in amateur play: +17.8 pts over 30 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Aatrox62.2% · expected 49.4% · 37 g+12.7 ptSoloQ +0.7
Ornn61.1% · expected 49.9% · 36 g+11.2 ptSoloQ -0.4
Ambessa52.6% · expected 49.7% · 57 g+2.9 ptSoloQ +0.5
Junglegap to expected
Lillia61.8% · expected 46.6% · 34 g+15.2 ptSoloQ +0.6
Xin Zhao56.7% · expected 50.5% · 90 g+6.1 ptSoloQ -0.2
Vi59.1% · expected 49.9% · 44 g+9.2 ptSoloQ +1.0
Viego60.0% · expected 51.3% · 35 g+8.7 ptSoloQ +1.2
Wukong52.1% · expected 48.0% · 48 g+4.0 ptSoloQ -0.1
Midgap to expected
Viktor58.5% · expected 49.6% · 53 g+8.8 ptSoloQ +1.7
LeBlanc60.0% · expected 50.0% · 35 g+10.0 ptSoloQ -1.3
Locke53.1% · expected 50.5% · 32 g+2.6 ptSoloQ +2.1
ADCgap to expected
Lucian56.5% · expected 51.1% · 62 g+5.3 ptSoloQ -0.6
Ashe54.1% · expected 49.0% · 61 g+5.1 ptSoloQ +1.3
Yunara51.3% · expected 48.2% · 78 g+3.1 ptSoloQ +1.1
Aphelios57.8% · expected 54.0% · 45 g+3.8 ptSoloQ -1.6
Ezreal54.8% · expected 53.8% · 62 g+1.0 ptSoloQ -0.5
Supportgap to expected
Alistar66.7% · expected 48.8% · 30 g+17.8 ptSoloQ -0.1
Blitzcrank56.1% · expected 48.4% · 41 g+7.7 ptSoloQ -0.4
Rakan57.6% · expected 49.6% · 33 g+7.9 ptSoloQ -2.7
Lulu55.2% · expected 52.7% · 87 g+2.5 ptSoloQ +1.0
Seraphine54.0% · expected 49.5% · 50 g+4.5 ptSoloQ +1.3

With

Topgap to expected
Renekton75.8% · expected 52.0% · 33 g+23.7 ptSoloQ +0.2
Ornn56.8% · expected 50.7% · 44 g+6.1 ptSoloQ +1.4
Sion50.0% · expected 49.8% · 48 g+0.2 ptSoloQ -0.9
Midgap to expected
Orianna55.0% · expected 48.3% · 40 g+6.7 ptSoloQ +0.6
Hwei60.0% · expected 51.7% · 30 g+8.3 ptSoloQ +0.8
Syndra52.5% · expected 51.2% · 61 g+1.2 ptSoloQ +1.2
Sylas51.2% · expected 50.0% · 41 g+1.2 ptSoloQ -0.4
ADCgap to expected
Ashe57.8% · expected 51.6% · 45 g+6.2 ptSoloQ +0.8
Kai'Sa51.7% · expected 49.9% · 58 g+1.9 ptSoloQ -0.4
Tristana53.7% · expected 50.0% · 41 g+3.6 ptSoloQ -0.7
Aphelios51.6% · expected 46.5% · 31 g+5.1 ptSoloQ -2.1
Xayah55.3% · expected 51.4% · 38 g+3.9 ptSoloQ -0.1
Supportgap to expected
Bard66.7% · expected 53.1% · 30 g+13.5 ptSoloQ +0.2
Rakan63.6% · expected 50.9% · 33 g+12.7 ptSoloQ +1.4
Lulu55.7% · expected 47.9% · 70 g+7.8 ptSoloQ -0.7
Nautilus52.7% · expected 50.3% · 91 g+2.4 ptSoloQ -1.0
Rell59.4% · expected 53.9% · 32 g+5.5 ptSoloQ -1.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top23 champions
  • Ambessa57 games
    52.6%gap +2.9 ptsSoloQ: 52.0% · 2,217 g
  • Sion48 games
    41.7%gap -9.1 ptsSoloQ: 49.4% · 1,465 g
  • K'Sante40 games
    40.0%gap -12.5 ptsSoloQ: 51.9% · 2,079 g
  • Renekton40 games
    47.5%gap -1.1 ptsSoloQ: 51.2% · 2,166 g
  • Aatrox37 games
    62.2%gap +12.7 ptsSoloQ: 51.1% · 2,173 g
Jungle22 champions
  • Xin Zhao90 games
    56.7%gap +6.1 ptsSoloQ: 49.7% · 1,182 g
  • Lee Sin83 games
    45.8%gap -4.7 ptsSoloQ: 49.3% · 5,895 g
  • Jarvan IV74 games
    51.4%gap -0.3 ptsSoloQ: 52.6% · 2,862 g
  • Wukong48 games
    52.1%gap +4.0 ptsSoloQ: 48.8% · 2,999 g
  • Vi44 games
    59.1%gap +9.2 ptsSoloQ: 52.6% · 1,408 g
Mid21 champions
  • Syndra55 games
    49.1%gap -0.3 ptsSoloQ: 50.4% · 3,910 g
  • Viktor53 games
    58.5%gap +8.8 ptsSoloQ: 52.5% · 3,407 g
  • Ahri47 games
    46.8%gap -1.5 ptsSoloQ: 50.4% · 3,634 g
  • Orianna46 games
    39.1%gap -13.1 ptsSoloQ: 53.2% · 1,586 g
  • Sylas41 games
    48.8%gap -1.8 ptsSoloQ: 50.8% · 2,781 g
ADC17 champions
  • Yunara78 games
    51.3%gap +3.1 ptsSoloQ: 50.6% · 6,199 g
  • Caitlyn71 games
    46.5%gap -1.7 ptsSoloQ: 51.0% · 4,415 g
  • Kai'Sa71 games
    40.8%gap -9.9 ptsSoloQ: 48.0% · 6,741 g
  • Ezreal62 games
    54.8%gap +1.0 ptsSoloQ: 53.2% · 4,384 g
  • Lucian62 games
    56.5%gap +5.3 ptsSoloQ: 50.7% · 3,024 g
Support16 champions
  • Nautilus96 games
    46.9%gap -3.4 ptsSoloQ: 48.5% · 4,860 g
  • Lulu87 games
    55.2%gap +2.5 ptsSoloQ: 50.8% · 5,808 g
  • Leona57 games
    49.1%gap -2.1 ptsSoloQ: 47.7% · 3,099 g
  • Braum56 games
    50.0%gap +1.3 ptsSoloQ: 47.1% · 2,463 g
  • Milio56 games
    53.6%gap +1.5 ptsSoloQ: 51.7% · 2,141 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.1%79,239 picks of 1,927,733ban 6.1% · patches 16.19 to 16.21
  • Amateur tournaments1.7%688 picks of 40,028ban 3.7% · patches 16.19 to 16.21
  • Pro1.0%23 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

6.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 2.4%G1173 games of 7,272
  • 3.4%G2245 games of 7,272
  • 3.8%G3+111 games of 2,905
Once picked, the series moves on toIn G2, over 173 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.