Champion sheet · Support

Alistar

Patches 16.19 to 16.21 · All regions
Tournament presence · pick + ban
11.7%#68 of 173 champions
Pick
7.8%picked in 2,159 of 27,820 games
Ban
3.9%873 bans over 22,616 games, against 3.0% in soloQ
Win rate as Support51.1% between 49.4% and 52.9% over 2,151 gamesSoloQ 52.3%: no clear gap
Median length29.2 minsoloQ 26.8 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 951,671 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Support.

  • DraftBanned more often in amateur play
    Amateur
    3.8%
    SoloQ
    3.0%
    3.8% ban rate in amateur play over 14,779 games, against 3.0% in soloQ over 419,060 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    26.8 min
    Median of 29.2 min in amateur play, against 26.8 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Aftershock, then Hextech Rocketbelt, Dead Man's Plate, and Abyssal Mask: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock56% · 44,594
Same in amateur play
SpellsFlash + Heal58% · 46,314
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 96% · 380 games
Core (3 legendaries)11% · 9
11%of soloQ games
  1. Hextech Rocketbelt
  2. Dead Man's Plate
  3. Abyssal Mask

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 100% of supports.

  1. Absorbs damagetop1%1,197 · supports: 393
  2. Crowd control (CC)top5%1.8 · supports: 1
  3. Plays teamfightstop15%57% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • Frontline
  • Teamfight
  • CC

Like other supports

  • Lets allies carry kills

What it is not

  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 11 in lane, 16 in mid game and 25 in late game, out of 100 supports.

192-96 vs 288
253-89 vs 342
314-74 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Alistarsupports

Gold vs. direct opponent

At 20 min, behind 90% of supports against the direct opponent.

supports
4.7takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 11 of 100 among supports192 · median 288
  • Damage in mid game · rank 16 of 100 among supports253 · median 342
  • Damage in late game · rank 25 of 100 among supports314 · median 388
  • Gold at 15 min · rank 3 of 100 among supports-145 · median +105
  • Gold at 20 min · rank 10 of 100 among supports-191 · median +193
  • Map pressure · rank 75 of 100 among supports4.7 · median 4.5
  • Absorbs damage · rank 100 of 100 among supports1,197 · median 393
  • Plays teamfights · rank 85 of 100 among supports57% · median 54%
  • Takes its kills in duels · rank 7 of 100 among supports13% · median 17%
  • Lets allies carry kills · rank 71 of 100 among supportsrank 71 of 100
  • Crowd control (CC) · rank 95 of 100 among supports1.8 · median 1
  • Team damage · rank 10 of 100 among supports7% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Blitzcrank in amateur play: +16.4 pts over 85 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Gnar59.2% · expected 52.6% · 71 g+6.5 ptSoloQ +0.3
Nasus57.4% · expected 50.3% · 61 g+7.0 ptSoloQ +0.5
Garen64.5% · expected 53.8% · 31 g+10.7 ptSoloQ -1.5
Aatrox55.4% · expected 50.1% · 74 g+5.3 ptSoloQ +0.3
Zaahen54.2% · expected 48.5% · 59 g+5.7 ptSoloQ -0.2
Junglegap to expected
Viego58.8% · expected 52.1% · 85 g+6.7 ptSoloQ +0.4
Lee Sin54.0% · expected 51.5% · 200 g+2.5 ptSoloQ +1.0
Qiyana54.8% · expected 48.4% · 62 g+6.5 ptSoloQ +0.2
Xin Zhao54.9% · expected 51.2% · 102 g+3.7 ptSoloQ -1.0
Wukong49.3% · expected 48.7% · 203 g+0.5 ptSoloQ -1.1
Midgap to expected
Orianna59.5% · expected 53.3% · 131 g+6.2 ptSoloQ -0.6
Twisted Fate59.5% · expected 49.7% · 42 g+9.8 ptSoloQ +1.6
Lissandra58.7% · expected 52.6% · 75 g+6.1 ptSoloQ -3.0
Ryze57.4% · expected 52.7% · 68 g+4.6 ptSoloQ +1.9
Sylas54.8% · expected 51.3% · 73 g+3.5 ptSoloQ -2.6
ADCgap to expected
Kalista60.4% · expected 48.6% · 53 g+11.8 ptSoloQ +0.6
Tristana56.6% · expected 51.1% · 152 g+5.4 ptSoloQ +1.3
Kai'Sa54.5% · expected 51.6% · 209 g+2.9 ptSoloQ -0.7
Sivir54.6% · expected 52.2% · 229 g+2.3 ptSoloQ -0.4
Lucian56.7% · expected 51.9% · 90 g+4.7 ptSoloQ -0.8
Supportgap to expected
Blitzcrank65.9% · expected 49.5% · 85 g+16.4 ptSoloQ +3.1
Lulu62.3% · expected 53.6% · 122 g+8.7 ptSoloQ 0.0
Yuumi60.6% · expected 50.1% · 66 g+10.5 ptSoloQ +1.9
Milio59.4% · expected 53.0% · 64 g+6.3 ptSoloQ -1.0
Leona52.4% · expected 52.2% · 248 g+0.2 ptSoloQ +0.7

With

Topgap to expected
Nasus60.0% · expected 51.9% · 65 g+8.1 ptSoloQ +0.4
Aatrox59.2% · expected 52.2% · 76 g+7.0 ptSoloQ +0.1
Malphite57.3% · expected 50.6% · 82 g+6.7 ptSoloQ -2.4
Rumble58.5% · expected 54.2% · 65 g+4.2 ptSoloQ +2.1
Gnar51.9% · expected 49.6% · 81 g+2.2 ptSoloQ +0.5
Junglegap to expected
Nidalee66.7% · expected 52.8% · 39 g+13.9 ptSoloQ +1.2
Lee Sin55.5% · expected 50.8% · 164 g+4.7 ptSoloQ -0.2
Cho'Gath62.5% · expected 52.5% · 40 g+10.0 ptSoloQ +1.3
Lillia60.8% · expected 54.6% · 79 g+6.2 ptSoloQ +0.7
Vi54.1% · expected 51.4% · 135 g+2.7 ptSoloQ +0.3
Midgap to expected
Lissandra58.8% · expected 49.7% · 68 g+9.1 ptSoloQ -1.8
Ahri56.1% · expected 53.2% · 157 g+2.8 ptSoloQ +0.4
Sylas54.9% · expected 51.0% · 102 g+3.9 ptSoloQ +0.5
LeBlanc57.6% · expected 51.5% · 59 g+6.1 ptSoloQ +1.0
Zed65.7% · expected 58.1% · 35 g+7.6 ptSoloQ -2.3
ADCgap to expected
Lucian65.9% · expected 50.4% · 41 g+15.5 ptSoloQ +0.9
Aphelios56.2% · expected 47.4% · 73 g+8.8 ptSoloQ -1.6
Kai'Sa52.1% · expected 50.7% · 234 g+1.5 ptSoloQ +0.5
Ezreal50.3% · expected 47.9% · 157 g+2.4 ptSoloQ -0.8
Jhin49.4% · expected 48.8% · 237 g+0.6 ptSoloQ +0.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top26 champions
  • Ornn127 games
    44.9%gap -5.9 ptsSoloQ: 53.2% · 1,395 g
  • Ambessa116 games
    51.7%gap +1.1 ptsSoloQ: 54.0% · 2,146 g
  • K'Sante116 games
    51.7%gap -1.5 ptsSoloQ: 52.7% · 2,412 g
  • Sion108 games
    49.1%gap -2.5 ptsSoloQ: 53.7% · 1,305 g
  • Renekton84 games
    52.4%gap +2.8 ptsSoloQ: 51.8% · 2,208 g
Jungle23 champions
  • Wukong203 games
    49.3%gap +0.5 ptsSoloQ: 50.4% · 2,585 g
  • Lee Sin200 games
    54.0%gap +2.5 ptsSoloQ: 53.7% · 6,124 g
  • Jarvan IV147 games
    53.1%gap +0.4 ptsSoloQ: 51.9% · 2,684 g
  • Vi129 games
    48.8%gap -2.0 ptsSoloQ: 54.1% · 1,672 g
  • Xin Zhao102 games
    54.9%gap +3.7 ptsSoloQ: 51.4% · 1,267 g
Mid21 champions
  • Syndra151 games
    43.7%gap -6.7 ptsSoloQ: 50.5% · 3,527 g
  • Ahri142 games
    48.6%gap -0.5 ptsSoloQ: 52.2% · 3,095 g
  • Viktor139 games
    46.8%gap -3.9 ptsSoloQ: 53.7% · 3,397 g
  • Orianna131 games
    59.5%gap +6.2 ptsSoloQ: 53.5% · 1,677 g
  • Hwei82 games
    52.4%gap +2.5 ptsSoloQ: 52.1% · 1,576 g
ADC17 champions
  • Sivir229 games
    54.6%gap +2.3 ptsSoloQ: 52.1% · 2,425 g
  • Kai'Sa209 games
    54.5%gap +2.9 ptsSoloQ: 52.1% · 7,893 g
  • Tristana152 games
    56.6%gap +5.4 ptsSoloQ: 52.1% · 5,505 g
  • Yunara147 games
    45.6%gap -3.4 ptsSoloQ: 52.0% · 5,445 g
  • Xayah143 games
    46.2%gap -3.9 ptsSoloQ: 48.2% · 2,967 g
Support18 champions
  • Nautilus260 games
    48.1%gap -2.8 ptsSoloQ: 55.9% · 5,338 g
  • Leona248 games
    52.4%gap +0.2 ptsSoloQ: 51.5% · 4,719 g
  • Rell166 games
    44.6%gap -2.9 ptsSoloQ: 52.3% · 4,746 g
  • Rakan156 games
    47.4%gap -2.9 ptsSoloQ: 49.9% · 3,401 g
  • Braum148 games
    45.9%gap -3.2 ptsSoloQ: 51.6% · 3,260 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.0%76,964 picks of 1,903,333ban 3.0% · patches 16.19 to 16.21
  • Amateur tournaments4.0%1,545 picks of 38,304ban 3.8% · patches 16.19 to 16.21
  • Pro5.6%126 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

14.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 6.4%G1451 games of 7,056
  • 8.6%G2607 games of 7,057
  • 9.4%G3+263 games of 2,809
Once picked, the series moves on toIn G2, over 451 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.