Champion sheet · Top

Cho'Gath

Patches 16.19 to 16.21 · All regions

Bans, presence and fearless: Cho'Gath across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
14.0%#58 of 173 champions
Pick
9.6%picked in 2,750 of 28,542 games
Ban
4.4%1,014 bans over 23,108 games, against 4.6% in soloQ
Win rate as Top50.4% between 47.5% and 53.3% over 786 gamesSoloQ 49.8%: no clear gap
Median length29.7 minsoloQ 27.8 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 963,871 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftBanned less often in amateur play
    Amateur
    4.3%
    SoloQ
    4.6%
    4.3% ban rate in amateur play over 15,385 games, against 4.6% in soloQ over 431,272 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    27.8 min
    Median of 29.7 min in amateur play, against 27.8 min in soloQ.
  • RunesGrasp of the Undying instead of Hail of Blades
    Amateur
    56%
    SoloQ
    52%
    Played in 56% of amateur games; soloQ sticks to Hail of Blades (52%).
02 — How to play it

How to play it?

Hail of Blades, then Hextech Rocketbelt, Riftmaker, and Dead Man's Plate: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades52% · 13,135
≠ Amateur: Grasp of the Undying instead of Hail of Blades. 56% · 843 games
SpellsFlash + Teleport68% · 17,201
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 94% · 91 games
Core (3 legendaries)15% · 1,476
15%of soloQ games
  1. Hextech Rocketbelt
  2. Riftmaker
  3. Dead Man's Plate
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 100% of top laners.

  1. Crowd control (CC)top1%2.6 · top laners: 0.8
  2. Absorbs damagetop12%1,449 · top laners: 970
  3. Plays teamfightstop12%57% · top laners: 53%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry
  • CC

Like other top laners

  • Damage in mid game
  • Damage in late game
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 17 in lane, 51 in mid game and 64 in late game, out of 100 top laners.

537-62 vs 599
870+2 vs 868
1,115+36 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Cho'Gathtop laners

Gold vs. direct opponent

At 20 min, behind 78% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 17 of 100 among top laners537 · median 599
  • Damage in mid game · rank 51 of 100 among top laners870 · median 868
  • Damage in late game · rank 64 of 100 among top laners1,115 · median 1,079
  • Gold at 15 min · rank 22 of 100 among top laners-305 · median +119
  • Gold at 20 min · rank 22 of 100 among top laners-406 · median +100
  • Absorbs damage · rank 88 of 100 among top laners1,449 · median 970
  • Plays teamfights · rank 88 of 100 among top laners57% · median 53%
  • Takes its kills in duels · rank 12 of 100 among top laners22% · median 28%
  • Lets allies carry kills · rank 81 of 100 among top lanersrank 81 of 100
  • Crowd control (CC) · rank 100 of 100 among top laners2.6 · median 0.8
  • Team damage · rank 50 of 100 among top laners20% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Malphite in amateur play: +24.1 pts over 32 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Malphite75.0% · expected 50.9% · 32 g+24.1 ptSoloQ +5.6
Junglegap to expected
Jarvan IV55.0% · expected 51.8% · 40 g+3.2 ptSoloQ +0.2
Lee Sin54.8% · expected 50.6% · 31 g+4.2 ptSoloQ +1.9
Midgap to expected
Ahri52.8% · expected 48.4% · 36 g+4.3 ptSoloQ -0.5
ADCgap to expected
Ashe70.6% · expected 49.1% · 34 g+21.5 ptSoloQ +2.5
Jinx57.8% · expected 48.5% · 45 g+9.3 ptSoloQ +0.1
Ezreal61.1% · expected 53.9% · 36 g+7.2 ptSoloQ +0.1
Kai'Sa52.5% · expected 50.8% · 40 g+1.7 ptSoloQ +0.8
Supportgap to expected
Seraphine56.8% · expected 49.5% · 37 g+7.2 ptSoloQ -1.8
Leona58.1% · expected 51.3% · 31 g+6.8 ptSoloQ +1.7
Nautilus52.1% · expected 50.3% · 48 g+1.8 ptSoloQ +2.6
Braum48.8% · expected 48.8% · 43 g+0.1 ptSoloQ -3.5

With

Junglegap to expected
Jarvan IV54.5% · expected 49.0% · 44 g+5.6 ptSoloQ -0.6
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara63.5% · expected 52.5% · 74 g+11.0 ptSoloQ +1.5
Ezreal62.5% · expected 46.8% · 32 g+15.7 ptSoloQ -1.7
Supportgap to expected
Leona62.5% · expected 49.4% · 32 g+13.1 ptSoloQ -1.8
Lulu51.9% · expected 48.0% · 54 g+3.9 ptSoloQ +0.6
Karma54.5% · expected 47.9% · 33 g+6.6 ptSoloQ -4.0
Milio52.6% · expected 48.6% · 38 g+4.1 ptSoloQ +0.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Sion60 games
    46.7%gap -4.2 ptsSoloQ: 51.6% · 506 g
  • Ornn43 games
    48.8%gap -1.1 ptsSoloQ: 46.8% · 656 g
  • Dr. Mundo33 games
    48.5%gap -5.1 ptsSoloQ: 47.1% · 613 g
  • Malphite32 games
    75.0%gap +24.1 ptsSoloQ: 54.3% · 1,054 g
  • Renekton28 games
    —SoloQ: 52.5% · 692 g
Jungle18 champions
  • Wukong46 games
    47.8%gap -0.3 ptsSoloQ: 49.4% · 962 g
  • Jarvan IV40 games
    55.0%gap +3.2 ptsSoloQ: 51.1% · 897 g
  • Vi36 games
    47.2%gap -2.8 ptsSoloQ: 53.7% · 525 g
  • Lee Sin31 games
    54.8%gap +4.2 ptsSoloQ: 52.0% · 1,575 g
  • Sylas30 games
    40.0%gap -9.6 ptsSoloQ: 50.2% · 896 g
Mid19 champions
  • Syndra47 games
    48.9%gap -0.5 ptsSoloQ: 50.1% · 1,152 g
  • Viktor46 games
    34.8%gap -14.9 ptsSoloQ: 48.2% · 1,155 g
  • Ahri36 games
    52.8%gap +4.3 ptsSoloQ: 48.3% · 1,187 g
  • Hwei31 games
    32.3%gap -16.7 ptsSoloQ: 50.1% · 565 g
  • Orianna27 games
    —SoloQ: 51.2% · 475 g
ADC18 champions
  • Yunara63 games
    31.7%gap -16.5 ptsSoloQ: 49.7% · 1,919 g
  • Jinx45 games
    57.8%gap +9.3 ptsSoloQ: 48.3% · 1,734 g
  • Caitlyn40 games
    37.5%gap -10.8 ptsSoloQ: 49.7% · 1,370 g
  • Kai'Sa40 games
    52.5%gap +1.7 ptsSoloQ: 51.0% · 2,071 g
  • Jhin39 games
    28.2%gap -24.6 ptsSoloQ: 48.6% · 2,282 g
Support16 champions
  • Lulu67 games
    50.7%gap -2.0 ptsSoloQ: 51.4% · 1,737 g
  • Nautilus48 games
    52.1%gap +1.8 ptsSoloQ: 53.2% · 1,442 g
  • Braum43 games
    48.8%gap +0.1 ptsSoloQ: 44.5% · 861 g
  • Seraphine37 games
    56.8%gap +7.2 ptsSoloQ: 48.8% · 664 g
  • Leona31 games
    58.1%gap +6.8 ptsSoloQ: 50.0% · 1,021 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%24,973 picks of 1,927,723ban 4.6% · patches 16.19 to 16.21
  • Amateur tournaments1.4%555 picks of 40,028ban 4.3% · patches 16.19 to 16.21
  • Pro0.4%10 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

12.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 2.8%G1206 games of 7,271
  • 2.8%G2204 games of 7,271
  • 2.4%G3+69 games of 2,905
Once picked, the series moves on toIn G2, over 206 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.