Tournament presence · pick + ban
13.0%#57 of 173 champions
Pick
7.6%picked in 1,397 of 18,319 games
Ban
5.4%930 bans over 17,354 games, against 5.3% in soloQ
Win rate as Jungle47.5% between 44.1% and 51.1% over 551 gamesSoloQ 45.2%: no clear gap
Median length29.9 minsoloQ 26.5 min

Amateur: 18,182 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 341,014 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    1.6%
    SoloQ
    0.7%
    1.6% of the role's picks in amateur play, against 0.7% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    29.9 min
    SoloQ
    26.5 min
    Median of 29.9 min in amateur play, against 26.5 min in soloQ.
  • BuildSundered Sky, Black Cleaver, Guardian Angel instead of Bastionbreaker, Voltaic Cyclosword, Edge of Night
    Amateur
    27%
    SoloQ
    13%
    Played in 27% of amateur games; soloQ sticks to Bastionbreaker, Voltaic Cyclosword, Edge of Night (13%).
02 — How to play it

How to play it?

Conqueror, then Bastionbreaker, Voltaic Cyclosword, and Edge of Night: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror66% · 3,059
Same in amateur play
SpellsFlash + Smite100% · 4,653
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 108 games
Core (3 legendaries)13% · 300
13%of soloQ games
  1. Bastionbreaker
  2. Voltaic Cyclosword
  3. Edge of Night
≠ Amateur: Sundered Sky, Black Cleaver, Guardian Angel instead of Bastionbreaker, Voltaic Cyclosword, Edge of Night. 27% · 368 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other junglers; the most marked: Map pressure (rank 68).

  1. Its most marked traitMap pressuretop32%4.9 · junglers: 4.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

Nothing above junglers.

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm

What it is not

  • No poke
  • Stays home

Damage / min by phase · at equal gold

Rank 45 in lane, 40 in mid game and 48 in late game, out of 100 junglers.

380-3 vs 383
788-8 vs 796
1,051-5 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Pantheonjunglers

Gold vs. direct opponent

At 20 min, behind 76% of junglers against the direct opponent.

junglers
4.9takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 45 of 100 among junglers380 · median 383
  • Damage in mid game · rank 40 of 100 among junglers788 · median 796
  • Damage in late game · rank 48 of 100 among junglers1,051 · median 1,056
  • Gold at 15 min · rank 23 of 100 among junglers-180 · median +6
  • Gold at 20 min · rank 24 of 100 among junglers-322 · median +64
  • Map pressure · rank 68 of 100 among junglers4.9 · median 4.7
  • Absorbs damage · rank 52 of 100 among junglers856 · median 855
  • Plays teamfights · rank 41 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 30 of 100 among junglers18% · median 20%
  • Lets allies carry kills · rank 63 of 100 among junglersrank 63 of 100
  • Crowd control (CC) · rank 56 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 59 of 100 among junglers18% · median 17%
  • Jungle farm · rank 26 of 100 among junglers64 · median 66
  • Invade · rank 9 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Nocturne in amateur play: +14.7 pts over 34 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Nocturne64.7% · expected 50.0% · 34 g+14.7 ptSoloQ -7.4
Wukong45.2% · expected 43.0% · 42 g+2.2 ptSoloQ -2.3
Sylas50.0% · expected 46.9% · 32 g+3.1 ptSoloQ +7.5
Midgap to expected
Viktor54.1% · expected 47.2% · 37 g+6.9 ptSoloQ -1.3
Ahri50.0% · expected 44.8% · 40 g+5.2 ptSoloQ +2.0
ADCgap to expected
Lucian60.0% · expected 48.0% · 35 g+12.0 ptSoloQ +5.5
Caitlyn54.5% · expected 45.2% · 33 g+9.3 ptSoloQ -4.3
Jhin54.5% · expected 51.8% · 55 g+2.8 ptSoloQ +1.6
Supportgap to expected
Braum53.1% · expected 44.9% · 32 g+8.2 ptSoloQ +0.3
Lulu52.4% · expected 49.8% · 42 g+2.6 ptSoloQ -0.4
Thresh48.6% · expected 46.0% · 35 g+2.6 ptSoloQ +2.2

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Kai'Sa54.0% · expected 48.1% · 50 g+5.9 ptSoloQ -0.9
Caitlyn54.0% · expected 49.9% · 50 g+4.1 ptSoloQ -4.4
Jhin46.0% · expected 43.3% · 50 g+2.7 ptSoloQ +3.8
Ezreal45.0% · expected 42.9% · 40 g+2.1 ptSoloQ +4.1
Xayah53.3% · expected 49.2% · 30 g+4.2 ptSoloQ -1.8
Supportgap to expected
Thresh65.6% · expected 49.2% · 32 g+16.5 ptSoloQ -2.5
Leona57.1% · expected 48.4% · 35 g+8.7 ptSoloQ -2.8
Blitzcrank55.3% · expected 48.3% · 38 g+7.0 ptSoloQ +2.8
Seraphine52.9% · expected 48.7% · 34 g+4.2 ptSoloQ +0.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ambessa30 games
    46.7%gap -1.2 ptsSoloQ: 42.0% · 143 g
  • K'Sante30 games
    43.3%gap -6.6 ptsSoloQ: 41.6% · 197 g
  • Renekton29 games
    —SoloQ: 44.3% · 122 g
  • Malphite26 games
    —SoloQ: 40.0% · 180 g
  • Sion24 games
    —SoloQ: 39.4% · 71 g
Jungle19 champions
  • Lee Sin70 games
    42.9%gap -6.0 ptsSoloQ: 49.0% · 775 g
  • Jarvan IV43 games
    48.8%gap -0.6 ptsSoloQ: 37.0% · 165 g
  • Wukong42 games
    45.2%gap +2.2 ptsSoloQ: 42.4% · 99 g
  • Vi38 games
    47.4%gap 0.0 ptsSoloQ: 41.5% · 130 g
  • Nocturne34 games
    64.7%gap +14.7 ptsSoloQ: 41.5% · 53 g
Mid18 champions
  • Ahri40 games
    50.0%gap +5.2 ptsSoloQ: 46.7% · 165 g
  • Viktor37 games
    54.1%gap +6.9 ptsSoloQ: 45.7% · 265 g
  • Syndra29 games
    —SoloQ: 46.4% · 237 g
  • Sylas27 games
    —SoloQ: 42.8% · 222 g
  • Lissandra22 games
    —SoloQ: 35.2% · 145 g
ADC16 champions
  • Yunara59 games
    35.6%gap -9.8 ptsSoloQ: 46.9% · 343 g
  • Jhin55 games
    54.5%gap +2.8 ptsSoloQ: 47.3% · 550 g
  • Ezreal50 games
    44.0%gap -8.3 ptsSoloQ: 43.8% · 338 g
  • Kai'Sa46 games
    43.5%gap -3.5 ptsSoloQ: 45.7% · 499 g
  • Lucian35 games
    60.0%gap +12.0 ptsSoloQ: 52.7% · 205 g
Support17 champions
  • Nautilus67 games
    47.8%gap -1.4 ptsSoloQ: 44.0% · 368 g
  • Lulu42 games
    52.4%gap +2.6 ptsSoloQ: 44.7% · 351 g
  • Leona35 games
    37.1%gap -9.5 ptsSoloQ: 40.7% · 189 g
  • Thresh35 games
    48.6%gap +2.6 ptsSoloQ: 44.8% · 384 g
  • Braum32 games
    53.1%gap +8.2 ptsSoloQ: 43.3% · 164 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.7%4,638 picks of 682,028ban 5.3% · patches 16.19 to 16.21
  • Amateur tournaments1.6%380 picks of 24,310ban 5.6% · patches 16.19 to 16.21
  • Pro7.4%165 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

14.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 2.5%G1104 games of 4,222
  • 3.5%G2148 games of 4,222
  • 3.6%G3+66 games of 1,821
Once picked, the series moves on toIn G2, over 104 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.