Champion sheet · Jungle

Nocturne

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
16.2%#46 of 173 champions
Pick
6.3%picked in 1,138 of 17,940 games
Ban
9.9%1,685 bans over 17,012 games, against 2.7% in soloQ
Win rate as Jungle47.7% between 45.3% and 50.2% over 1,115 gamesSoloQ 46.2%: no clear gap
Median length29.2 minsoloQ 26.5 min

Amateur: 18,182 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 337,103 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    2.5%
    SoloQ
    1.1%
    2.5% of the role's picks in amateur play, against 1.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    7.9%
    SoloQ
    2.7%
    7.9% ban rate in amateur play over 11,141 games, against 2.7% in soloQ over 144,722 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    26.5 min
    Median of 29.2 min in amateur play, against 26.5 min in soloQ.
  • BuildExperimental Hexplate, Stridebreaker, Guardian Angel instead of Profane Hydra, Axiom Arc, Voltaic Cyclosword
    Amateur
    19%
    SoloQ
    16%
    Played in 19% of amateur games; soloQ sticks to Profane Hydra, Axiom Arc, Voltaic Cyclosword (16%).
02 — How to play it

How to play it?

Conqueror, then Profane Hydra, Axiom Arc, and Voltaic Cyclosword: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror58% · 4,545
Same in amateur play
SpellsFlash + Smite100% · 7,814
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 127 games
Core (3 legendaries)16% · 534
16%of soloQ games
  1. Profane Hydra
  2. Axiom Arc
  3. Voltaic Cyclosword
≠ Amateur: Experimental Hexplate, Stridebreaker, Guardian Angel instead of Profane Hydra, Axiom Arc, Voltaic Cyclosword. 19% · 755 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 100% of junglers.

  1. Crowd control (CC)top1%5.5 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • CC

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Team damage
  • Jungle farm

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 36 in lane, 31 in mid game and 26 in late game, out of 100 junglers.

364-19 vs 383
752-44 vs 796
944-112 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Nocturnejunglers

Gold vs. direct opponent

At 20 min, behind 72% of junglers against the direct opponent.

junglers
4.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 36 of 100 among junglers364 · median 383
  • Damage in mid game · rank 31 of 100 among junglers752 · median 796
  • Damage in late game · rank 26 of 100 among junglers944 · median 1,056
  • Gold at 15 min · rank 33 of 100 among junglers-87 · median +6
  • Gold at 20 min · rank 28 of 100 among junglers-218 · median +64
  • Map pressure · rank 56 of 100 among junglers4.8 · median 4.7
  • Absorbs damage · rank 44 of 100 among junglers751 · median 855
  • Plays teamfights · rank 47 of 100 among junglers52% · median 52%
  • Takes its kills in duels · rank 53 of 100 among junglers20% · median 20%
  • Lets allies carry kills · rank 80 of 100 among junglersrank 80 of 100
  • Crowd control (CC) · rank 100 of 100 among junglers5.5 · median 0.7
  • Team damage · rank 41 of 100 among junglers16% · median 17%
  • Jungle farm · rank 69 of 100 among junglers68 · median 66
  • Invade · rank 24 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Cho'Gath in amateur play: +20.0 pts over 33 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
K'Sante60.7% · expected 50.0% · 56 g+10.7 ptSoloQ -0.3
Sion58.5% · expected 48.1% · 53 g+10.4 ptSoloQ -3.8
Aatrox56.0% · expected 47.1% · 50 g+8.9 ptSoloQ +0.9
Yone52.9% · expected 47.5% · 34 g+5.4 ptSoloQ -2.3
Olaf51.5% · expected 46.1% · 33 g+5.5 ptSoloQ +5.6
Junglegap to expected
Cho'Gath66.7% · expected 46.6% · 33 g+20.0 ptSoloQ -1.3
Lee Sin50.5% · expected 49.1% · 109 g+1.4 ptSoloQ -1.7
Sylas50.8% · expected 47.1% · 61 g+3.7 ptSoloQ 0.0
Viego52.5% · expected 47.9% · 40 g+4.6 ptSoloQ +1.0
Xin Zhao49.0% · expected 47.4% · 49 g+1.6 ptSoloQ +3.8
Midgap to expected
LeBlanc65.6% · expected 47.9% · 32 g+17.7 ptSoloQ +1.0
Viktor60.3% · expected 47.3% · 73 g+13.0 ptSoloQ -1.1
Locke62.9% · expected 50.6% · 35 g+12.3 ptSoloQ -2.3
Lissandra57.4% · expected 49.8% · 47 g+7.7 ptSoloQ +3.4
Galio57.1% · expected 47.9% · 35 g+9.2 ptSoloQ +1.2
ADCgap to expected
Jinx52.0% · expected 43.7% · 50 g+8.3 ptSoloQ +1.6
Tristana53.1% · expected 49.1% · 49 g+3.9 ptSoloQ -0.2
Lucian49.2% · expected 48.0% · 65 g+1.2 ptSoloQ +1.7
Ashe47.6% · expected 45.2% · 42 g+2.4 ptSoloQ +6.4
Supportgap to expected
Nautilus55.1% · expected 49.0% · 107 g+6.2 ptSoloQ +0.2
Thresh50.0% · expected 46.2% · 82 g+3.8 ptSoloQ +0.8
Blitzcrank50.0% · expected 47.1% · 54 g+2.9 ptSoloQ +3.4
Leona47.8% · expected 47.0% · 69 g+0.9 ptSoloQ -2.1
Milio50.0% · expected 49.3% · 58 g+0.7 ptSoloQ +2.7

With

Topgap to expected
K'Sante51.9% · expected 45.4% · 54 g+6.4 ptSoloQ +0.9
Mordekaiser57.1% · expected 49.0% · 35 g+8.1 ptSoloQ -1.9
Olaf57.1% · expected 49.4% · 35 g+7.8 ptSoloQ +2.6
Malphite55.3% · expected 49.3% · 38 g+5.9 ptSoloQ -0.3
Gnar50.0% · expected 46.7% · 48 g+3.3 ptSoloQ -1.8
Midgap to expected
Locke58.1% · expected 44.9% · 31 g+13.2 ptSoloQ +0.6
Sylas54.2% · expected 45.7% · 59 g+8.5 ptSoloQ +1.1
Orianna44.7% · expected 43.8% · 123 g+1.0 ptSoloQ +1.6
Xerath55.3% · expected 48.9% · 38 g+6.3 ptSoloQ +6.6
ADCgap to expected
Aphelios53.1% · expected 43.3% · 49 g+9.7 ptSoloQ -1.5
Caitlyn55.4% · expected 50.0% · 92 g+5.4 ptSoloQ -0.9
Xayah55.2% · expected 49.3% · 58 g+5.9 ptSoloQ +1.6
Ezreal44.0% · expected 43.3% · 75 g+0.7 ptSoloQ -3.1
Tristana50.0% · expected 46.3% · 44 g+3.7 ptSoloQ +2.5
Supportgap to expected
Blitzcrank63.0% · expected 48.3% · 54 g+14.6 ptSoloQ +1.7
Rell64.7% · expected 51.9% · 34 g+12.8 ptSoloQ -0.8
Leona55.4% · expected 48.5% · 65 g+6.9 ptSoloQ -0.8
Rakan51.7% · expected 47.1% · 60 g+4.5 ptSoloQ -2.8
Karma47.7% · expected 45.8% · 44 g+1.9 ptSoloQ +1.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • K'Sante56 games
    60.7%gap +10.7 ptsSoloQ: 47.4% · 293 g
  • Sion53 games
    58.5%gap +10.4 ptsSoloQ: 42.2% · 128 g
  • Aatrox50 games
    56.0%gap +8.9 ptsSoloQ: 48.4% · 217 g
  • Malphite49 games
    44.9%gap -1.2 ptsSoloQ: 44.0% · 243 g
  • Renekton48 games
    33.3%gap -14.1 ptsSoloQ: 39.8% · 216 g
Jungle22 champions
  • Lee Sin109 games
    50.5%gap +1.4 ptsSoloQ: 44.2% · 873 g
  • Wukong87 games
    41.4%gap -1.8 ptsSoloQ: 43.8% · 219 g
  • Vi82 games
    46.3%gap -1.0 ptsSoloQ: 46.7% · 244 g
  • Jarvan IV78 games
    43.6%gap -6.0 ptsSoloQ: 47.1% · 293 g
  • Sylas61 games
    50.8%gap +3.7 ptsSoloQ: 46.4% · 394 g
Mid18 champions
  • Ahri79 games
    39.2%gap -5.6 ptsSoloQ: 46.1% · 310 g
  • Viktor73 games
    60.3%gap +13.0 ptsSoloQ: 46.8% · 393 g
  • Sylas54 games
    42.6%gap -7.1 ptsSoloQ: 48.2% · 442 g
  • Syndra51 games
    43.1%gap -4.3 ptsSoloQ: 51.4% · 286 g
  • Orianna49 games
    57.1%gap +5.5 ptsSoloQ: 46.3% · 203 g
ADC16 champions
  • Ezreal104 games
    50.0%gap -2.2 ptsSoloQ: 45.9% · 610 g
  • Yunara99 games
    42.4%gap -3.2 ptsSoloQ: 45.9% · 621 g
  • Kai'Sa97 games
    46.4%gap -0.9 ptsSoloQ: 46.1% · 919 g
  • Caitlyn85 games
    43.5%gap -1.9 ptsSoloQ: 51.5% · 406 g
  • Xayah85 games
    37.6%gap -8.5 ptsSoloQ: 41.6% · 428 g
Support17 champions
  • Lulu107 games
    49.5%gap -0.4 ptsSoloQ: 45.5% · 679 g
  • Nautilus107 games
    55.1%gap +6.2 ptsSoloQ: 47.0% · 508 g
  • Thresh82 games
    50.0%gap +3.8 ptsSoloQ: 44.3% · 648 g
  • Leona69 games
    47.8%gap +0.9 ptsSoloQ: 42.2% · 327 g
  • Rakan61 games
    39.3%gap -9.0 ptsSoloQ: 41.7% · 259 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.1%7,430 picks of 674,206ban 2.7% · patches 16.19 to 16.21
  • Amateur tournaments2.5%591 picks of 23,550ban 7.9% · patches 16.19 to 16.21
  • Pro5.8%129 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

17.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 6.5%G1268 games of 4,137
  • 6.8%G2281 games of 4,137
  • 7.8%G3+139 games of 1,775
Once picked, the series moves on toIn G2, over 268 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.