Champion sheet · Mid

Malphite

Patches 16.19 to 16.21 · KR

Bans, presence and fearless: Malphite across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
29.2%#11 of 173 champions
Pick
11.3%picked in 2,038 of 17,981 games
Ban
17.9%3,052 bans over 17,050 games, against 9.6% in soloQ
Win rate as Mid47.4% between 42.6% and 52.2% over 287 gamesSoloQ 49.3%: no clear gap
Median length28.4 minsoloQ 26 min

Amateur: 18,182 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 337,103 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    0.8%
    SoloQ
    0.3%
    0.8% of the role's picks in amateur play, against 0.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    18.3%
    SoloQ
    9.6%
    18.3% ban rate in amateur play over 11,141 games, against 9.6% in soloQ over 144,722 games.
  • LengthLonger games in amateur play
    Amateur
    28.4 min
    SoloQ
    26 min
    Median of 28.4 min in amateur play, against 26 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Malignance, Stormsurge, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet82% · 1,812
Same in amateur play
SpellsFlash + Teleport66% · 1,463
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 88% · 28 games
Core (3 legendaries)13% · 58
13%of soloQ games
  1. Malignance
  2. Stormsurge
  3. Shadowflame
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 93% of mid laners.

  1. Absorbs damagetop7%1,060 · mid laners: 489
  2. Plays teamfightstop20%59% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • Teamfight

Like other mid laners

  • Map pressure
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 88% of mid laners against the direct opponent.

mid laners
2.6takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 6 of 100 among mid laners-538 · median +25
  • Gold at 20 min · rank 13 of 100 among mid laners-635 · median +71
  • Map pressure · rank 30 of 100 among mid laners2.6 · median 3.2
  • Absorbs damage · rank 93 of 100 among mid laners1,060 · median 489
  • Plays teamfights · rank 80 of 100 among mid laners59% · median 55%
  • Takes its kills in duels · rank 33 of 100 among mid laners20% · median 23%
  • Crowd control (CC) · rank 60 of 100 among mid laners0.8 · median 0.7
  • Team damage · rank 6 of 100 among mid laners14% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%2,109 picks of 674,205ban 9.6% · patches 16.19 to 16.21
  • Amateur tournaments0.8%188 picks of 23,550ban 18.3% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

26.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.4%G157 games of 4,140
  • 1.7%G269 games of 4,145
  • 1.4%G3+25 games of 1,779
Once picked, the series moves on toIn G2, over 57 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.