Tournament presence · pick + ban
29.2%#11 of 173 champions
Pick
11.3%picked in 2,073 of 18,319 games
Ban
17.9%3,105 bans over 17,354 games, against 9.6% in soloQ
Win rate as Jungle48.1% between 41.0% and 55.2% over 131 gamesSoloQ 49.7%: no clear gap
Median length29.7 minsoloQ 26.1 min

Amateur: 18,182 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 341,014 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    0.4%
    SoloQ
    0.1%
    0.4% of the role's picks in amateur play, against 0.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    18.3%
    SoloQ
    9.6%
    18.3% ban rate in amateur play over 11,485 games, against 9.6% in soloQ over 148,633 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    26.1 min
    Median of 29.7 min in amateur play, against 26.1 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Press the Attack, then Dusk and Dawn, Malignance, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack46% · 461
Same in amateur play
SpellsFlash + Smite100% · 1,009
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 94% · 47 games
Core (3 legendaries)16% · 38
16%of soloQ games
  1. Dusk and Dawn
  2. Malignance
  3. Zhonya's Hourglass
Amateur: Sunfire Aegis, Frozen Heart, Kaenic Rookern, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Below the floor: no measure published.

Below the floor: no measure published.

04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%1,004 picks of 682,028ban 9.6% · patches 16.19 to 16.21
  • Amateur tournaments0.4%90 picks of 24,310ban 18.3% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

26.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.6%G124 games of 4,222
  • 0.7%G229 games of 4,222
  • 1.6%G3+30 games of 1,821
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.