Kennen
Patches 16.19 to 16.21 · EUW- Pick
- 2.0%picked in 144 of 7,218 games
- Ban
- 1.9%68 bans over 3,566 games, against 1.5% in soloQ
Amateur: 6,931 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 376,433 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Top.Draft
- How to play itElectrocute, then Hextech Rocketbelt, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.



- In a compTeam damage first: more damage than 82% of top laners.Damage
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Top.
- DraftPicked less often in amateur play
- Amateur
- 0.9%
- SoloQ
- 1.1%
- DraftBanned more often in amateur play
- Amateur
- 2.1%
- SoloQ
- 1.5%
How to play it?
Electrocute, then Hextech Rocketbelt, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.
Hextech Rocketbelt
Shadowflame
Zhonya's Hourglass
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Team damage first: more damage than 82% of top laners.
- Team damagetop18%24% · top laners: 20%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners
What marks it
- Damage
Like other top laners
- Damage in lane
- Damage in mid game
- Damage in late game
- Gold at 15 min
- Gold at 20 min
- Plays teamfights
- Takes its kills in duels
- Crowd control (CC)
What it is not
- No poke
- No split-push
Damage / min by phase · at equal gold
Rank 73 in lane, 67 in mid game and 71 in late game, out of 100 top laners.
Gold vs. direct opponent
At 20 min, ahead of 55% of top laners against the direct opponent.
Where it stands among top laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 73 of 100 among top laners651 · median 599
- Damage in mid game · rank 67 of 100 among top laners913 · median 868
- Damage in late game · rank 71 of 100 among top laners1,131 · median 1,079
- Gold at 15 min · rank 61 of 100 among top laners+196 · median +119
- Gold at 20 min · rank 55 of 100 among top laners+159 · median +100
- Absorbs damage · rank 22 of 100 among top laners511 · median 970
- Plays teamfights · rank 65 of 100 among top laners54% · median 53%
- Takes its kills in duels · rank 47 of 100 among top laners28% · median 28%
- Lets allies carry kills · rank 22 of 100 among top lanersrank 22 of 100
- Crowd control (CC) · rank 67 of 100 among top laners0.9 · median 0.8
- Team damage · rank 82 of 100 among top laners24% · median 20%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Ornn10 games—SoloQ: 48.6% · 212 g
- Ambessa9 games—SoloQ: 53.4% · 191 g
- Renekton9 games—SoloQ: 57.6% · 269 g
- Aatrox7 games—SoloQ: 47.7% · 218 g
- Gnar7 games—SoloQ: 51.9% · 189 g
- Sion7 games—SoloQ: 52.8% · 176 g
- Rumble6 games—SoloQ: 47.1% · 85 g
- Dr. Mundo5 games—SoloQ: 52.2% · 247 g
- Olaf5 games—SoloQ: 53.8% · 156 g
- Wukong15 games—SoloQ: 48.4% · 312 g
- Vi10 games—SoloQ: 49.7% · 145 g
- Jarvan IV9 games—SoloQ: 50.5% · 315 g
- Xin Zhao7 games—SoloQ: 41.3% · 121 g
- Lee Sin6 games—SoloQ: 52.9% · 403 g
- Sejuani6 games—SoloQ: 44.0% · 75 g
- Amumu5 games—SoloQ: 60.0% · 40 g
- Maokai5 games—SoloQ: 55.9% · 34 g
- Nocturne5 games—SoloQ: 59.8% · 107 g
- Yunara16 games—SoloQ: 57.1% · 636 g
- Ashe13 games—SoloQ: 51.5% · 194 g
- Jinx9 games—SoloQ: 47.1% · 459 g
- Kai'Sa9 games—SoloQ: 54.0% · 654 g
- Caitlyn8 games—SoloQ: 50.2% · 416 g
- Jhin8 games—SoloQ: 47.6% · 716 g
- Ezreal7 games—SoloQ: 62.7% · 386 g
- Tristana5 games—SoloQ: 49.3% · 469 g
- Xayah5 games—SoloQ: 45.0% · 229 g
- Lulu15 games—SoloQ: 52.7% · 594 g
- Leona12 games—SoloQ: 47.8% · 295 g
- Seraphine12 games—SoloQ: 53.1% · 194 g
- Nautilus11 games—SoloQ: 50.4% · 474 g
- Braum8 games—SoloQ: 46.1% · 293 g
- Karma7 games—SoloQ: 54.2% · 334 g
- Rakan7 games—SoloQ: 47.2% · 246 g
- Alistar6 games—SoloQ: 48.3% · 315 g
- Renata Glasc6 games—SoloQ: 47.8% · 138 g
- Bard5 games—SoloQ: 54.9% · 253 g
- Rell5 games—SoloQ: 47.8% · 251 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Top
Amateur tournaments, compared with soloQ- SoloQ Master+1.1%8,059 picks of 752,856ban 1.5% · patches 16.19 to 16.21
- Amateur tournaments0.9%98 picks of 11,050ban 2.1% · patches 16.19 to 16.21
- Pro1.0%22 picks of 2,238bans not published · patches 16.17 to 16.20
Presence by patch
4.2% on 16.21Within the series
Fearless series only · as Top- 1.3%G129 games of 2,215
- 2.0%G244 games of 2,215
- 2.9%G3+21 games of 713
Not enough series yet: published from 30.

